Player A goes through the maintenance room using their Cyan Key. All other players, quickly run north before Lights Out arrives.It is at the south side of the first floor, in a room which also has a desk and a glass window. Player A should go to the Generator and deactivate it. Another player, referred to as player B, should have the 2 files. One player (henceforth referred to as player A) should have the Cyan Key. At night roll call, right before Lights Out, all players place a Bed Dummy in their bed, equip their Guard Outfit and prepare their items.On some versions the generator will turn back on quickly so you will need Sturdy Cutters and to turn off the generator twice. Finally, walk just a bit up north and with your Lightweight Cutters, cut through the now-deactivated Electric Fence.Go in through here and out the other side of it. You will see a small building outside, with Red Key doors. After Rollcall and the "Return to cell" bar has depleted, turn off the generator and run north through a long hallway into the maintenance room, then use the cyan doors to leave northward.At night roll call, right before Lights Out, place the Bed Dummy in your bed, equip the Guard Outfit, and go to the Generator to stay there until Lights Out.Multiplayer: 1 Guard Outfit for each player, 1 Bed Dummy for each player, 1 Plastic Red Key for each player, File, 1x Plastic Cyan Key and optionally Plastic Purple Key for any player that wants one.Singleplayer: 1x Guard Outfit, 1x Bed Dummy, 1x Plastic Red Key, 1x Plastic Cyan Key, and Lightweight Cutters.Ways To Escape Perimeter Breakout Method 1: It's Behind You! ( see strategies for detailed information ).Top of the Naughty List ( see strategies for detailed information ).Perimeter Breakout ( see strategies for detailed information).Make sure to keep the Plastic Key in your desk’s Hidden Compartment, as you do not want to lose it.Guard numbers are the orders shown in the character display page, with the first guard being number 1.Each plastic key has a ten-use limit, which means you can only get through each door ten times before the key breaks.Make the Plastic Key by combining the Key Mould and Molten Plastic! Hide in the nearest locker now (or anywhere where there are no guards) until your heat level reaches 60 degrees Fahrenheit or less. If the Guard is sent to the hospital before you replace the key, drop it on the ground by pressing the TAB key on your keyboard, then hovering your mouse over the key and right-clicking on it. NOW REPLACE THE KEY IN THE GUARD’S POCKETS BEFORE SENDING THEM TO THE INFIRMARY! Look quickly in the guard’s pockets for the key and take it. Make sure you have the Wad of Putty with you before proceeding!įind the guard who has the key you’re looking for and hit them. Take note: if you take the key, you will DIE!Įvery time you do this, the guard’s key will appear on the map, allowing you to readily recall who has which key. To find the key you’re looking for, take out several guards and search their pockets. Green keys allow access via job area doors, which can be beneficial if you need to get into a job room but don’t have that job.
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